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Releases: aap/skygfx_vc

v3.0b

11 Aug 18:16
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fixed mobile VC color filter

v3.0

12 Dec 18:23
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  • fixed YPbPr colour filter
  • fixed raindrops
  • fixed leeds car pipeline in various aspects
  • fixed various pipelines for realtime shadows (realtime shadows itself not included)
  • fixed stories world pipeline
  • new functions for rendering real-time reflections (neo and leeds)
  • implemented mobile postfx
  • implemented mobile matfx
  • re-implemented matfx with shaders
  • removed hotkeys
  • removed footsplash (use ParticleEx for this now)
  • fixed extended neo water/blood drops (thanks ThirteenAG)

3.0a:

  • fixed neoWaterDrops ini-switch, increased boat splash
  • fixed clipping in default pipeline

v2.8c

20 Jan 14:22
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Fixed crashes on XP.

v2.8b

12 Jan 08:43
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Fixed some badly initialized variables that caused crashes.

v2.8a

28 Dec 09:40
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Fixed trails in III, which were disabled under certain circumstances.

v2.8

18 Dec 22:16
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  • Leeds car pipeline, but not 100% the same:
    • env map has both opaque and transparent geometry, but no coronas (still have to figure that one out)
    • texture coord generation is not the same either, but looks pretty close
  • Leeds world pipeline:
    Normal pixel color is calculated like (prelight + ambient)*materialColor*texture
    Leeds formula is (prelight*ambient*materialColor*2 + emissive)*texture
    So two lights instead of one, for III it needs to be told from another plugin (e.g. LC98)
  • Leeds postfx have 3-4 passes:
    • blur pass. pixel offset and blur strength coming from timecycle in VCS, hardcoded in LCS (to what values though?)
    • color filter. dst = dst + dst*blurcolor
    • motion blur. blended with previous frame
    • VCS: radiosity: dst = dst + clamp(clamp(blurred_dst - limit/2)*intensity*4)*2
  • seam fix
  • spinning wheel bug in III was fixed (due to the env map wheels were rendered twice per frame and thus rotated twice)
  • camera depth range was fixed (R* set the far value after RwCameraBeginUpdate, BAD BAD BAD)
  • various other fixes

v2.7: disable colour overlay; fixed matfx for water; implemented ps2-like w…

25 Oct 21:55
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Changes to Vice City:

  • disable colour overlay (only effective when trails are on)
  • added trails option to menu
  • properly implemented Neo world pipeline
  • implemented PS2-like water
  • various other fixes that I don't remember (probably also affects III)

Screenshots of Vice City: http://skygfx.rockstarvision.com/screenshots/vc/

v2.6

21 Sep 21:53
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Fixes.

v2.5a

20 Sep 12:44
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Small fix over 2.5 regarding rain drops.

2.5

19 Sep 22:03
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2.5
  • YCbCr Colour correction
  • neo rain-/blooddrop fixes